![silent hunter 3 radio messages silent hunter 3 radio messages](http://www.in2guitar.com/images2/sh4scr3.jpg)
I have other tips, but I would'nt want to make it TOO EASY.all these tips work on 100% realism get used to fighting with only your periscope to let you know the situation on the surface. Escorts need shallow runners most of the time, and some escorts will be so shallow as to be un-hitable.GUNBOATS are a royal pain in the arse for this reason alone. Make sure every torpedo that does make it to it's target hits the ship. You can only do this with a rear mounted gun.Ħ/ Forget trying to break a ship apart with a keel shot. Always put your own submarine deck gun to the REAR front mounted guns cannot be depressed to waterline level under 200 yards from target, at it is handy indeed to surface quickly to fire a few quick rounds at a pursueing escort vessel, before diving again. Beware the Medium European Composite Freighter! Bow mounted merchant guns can be handled by criss-crossing behind the ship you are targeting. To this end, the escort should be aware of your presense so that it can move towards your sub to allow this shot to be attempted.ĥ/ do not surface for a gun duel unless your target is no bigger than a gunboat.
![silent hunter 3 radio messages silent hunter 3 radio messages](http://www.thegreywolves.com/assets/images/gwx3screens/warships/gwx3-02.jpg)
Never fire long range shots unless the target is not moving or you are truly desperate.Ĥ/ The best way to rid yourself of escort surface vessels is "down the throat". Always set your torpedos to fire straight and true from the tubes, and estimate the distance required to lead your target by eye alone. Never use the magnetic version.ģ/ Never use the target computer. The best way to kill ships of any kind is IN PORT, torpedoing stationary targets is easier.Ģ/ ALWAYS USE CONTACT DETONATORS. If you are good enough, you can take your sub from Pearl Harbour to VJ day by following a few simple rules of the thumb.ġ/ You exist to kill MERCHANT VESSELS.Warships should be considered secondary targets.
![silent hunter 3 radio messages silent hunter 3 radio messages](https://gamefabrique.com/storage/screenshots/pc/silent-hunter-4-wolves-of-the-pacific-02.png)
You can and should play 100% realism, with only 500 renown to start off with. SH 4 is a superior product once all the bugs have been ironed out.
Silent hunter 3 radio messages mod#
By checking this check box (called "Set as default action") the selected action will be always performed when the situation occurs.My idea of Siilent Hunter is version 4.with a mod from the website(v1.3). * A new option was added on "Merchant/Warship/. * Some shortcut keys will toggle between current view and the next view: radio messages (M), captain's log (K), hydrophone station (H) and radio station (R) * Sonar indicator will move faster when the player is at sonar station (and clicks on the sonar dial) and now it can be dragged with the mouse * Sonar new contacts are identified as merchants or warships (not as unknown contacts as in the previous patch) * Depth report only when diving (from 10 to 10 meters) Time compression will drop to 1 (if greater) when critical depth was reached
![silent hunter 3 radio messages silent hunter 3 radio messages](https://store.ubi.com/on/demandware.static/-/Sites-masterCatalog/default/dw7bc52243/images/large/56c4948988a7e300458b47fa-10.jpg)
* Customizable values for storm parameters for each U-Boat (see StormConditions entry for each uboat.cfg file) * Navigator tells when the last waypoint was reached * Added new buildings in German bases (harbors) * Fixed the bug concerning sonar ping for clients * Campaign radio messages improved so that a message can have "from" and "to" fields